^a${value} Second(s) Recharge | -2 -2.4 -2.8 -3.2 -3.6 -4 -4.4 -4.8 -5.2 -5.6 -6 -6.4
|
${value} Energy Cost | 11 14 17 20 23 26 29 32 35 38 41 44
|
${value}m Radius | 2 2 2 2 2 2 2 2 2 2 2 2
|
${value} Cold Damage | min: [2.04, 4.08, 6.12, 8.16, 10.2, 12.24, 14.28, 16.32, 18.36, 20.4, 22.44, 24.48]
max: [3.06, 5.1, 7.14, 9.18, 11.22, 13.26, 15.3, 17.34, 19.38, 21.42, 23.46, 25.5]
|
${value} Fire Damage | min: [2.72, 4.76, 6.8, 8.84, 10.88, 12.92, 14.96, 17.0, 19.04, 21.08, 23.12, 25.16]
max: [6.46, 8.5, 10.54, 12.58, 14.62, 16.66, 18.7, 20.74, 22.78, 24.82, 26.86, 28.9]
|
${value} Fragments | min: [3.0, 3.0, 4.0, 4.0, 5.0, 5.0, 6.0, 6.0, 7.0, 7.0, 8.0, 9.0]
max: [4.0, 5.0, 6.0, 6.0, 7.0, 8.0, 8.0, 9.0, 9.0, 10.0, 10.0, 11.0]
|
${value} Lightning Damage | min: [1.02, 1.7, 2.38, 3.06, 3.74, 4.42, 5.1, 5.78, 6.46, 7.14, 7.82, 8.5]
max: [7.48, 11.56, 15.64, 19.72, 23.8, 27.88, 31.96, 36.04, 40.12, 44.2, 48.28, 52.36]
|
${value}% Increase in Projectile Speed | 31 36 41 46 51 56 61 66 71 76 81 86
|
${value}% Reduced Damage for ${duration} Second(s) | min: [12.0, 16.0, 20.0, 24.0, 28.0, 32.0, 36.0, 40.0, 44.0, 48.0, 52.0, 56.0]% Reduced Damage for min: 3.0 Second(s)
|
MaxLevel | 8
|
UltimateLevel | 12
|